Middle-Earth Strategy Battle Game: 2nd Edition Rules Manual

$51.00

Contents:

Introduction
An overview of the wider hobby of collecting, painting, and playing

Rules
The core of the Middle-earth Strategy Battle Game:

  • Code of Conduct and Basic Principles
  • Turn Sequence: The five phases – Priority, Movement, Shoot, Fight, and Courage/Intelligence.
  • Unit Types: How Cavalry, Heroes, Monsters, Warbeasts, and Chariots work.
  • Weapons and Wargear: The variety of equipment available
  • Magic: targeting, casting, and resisting magical powers.
  • Special Rules: collects together 44 common Special Rules for easy reference.
  • Advanced Rules: Found in certain scenarios
  • Siege Engines: Rules for fielding these threats, covering their movement, firing, upgrades, and crew
  • Sieges:  the basic rules for creating your own sieges

Narrative Play
These scenarios are great to play as part of a campaign, where you can re-enact a chain of events, from short scenarios, to massive Sieges.

Matched Play
In Matched Play games, you and your opponent gather your forces up to an agreed points limit, to battle it out for Middle-Earth

Scenarios
This section includes six Matched Play Scenarios, each with their own layout, starting positions, initial priority, objectives, victory points, and special rules.

Model Showcase
Photography of the armies of Middle-earth Strategy Battle Game

Index
The Middle-earth Strategy Battle Game Rules manual concludes with an alphabetized rules Index for readers to reference during games.